【SILENT HILL f#1】なにもこわくないヒューマノイド初見プレイ【杏戸ゆげ/ななしいんく】 3 hours, 30 minutes

Duration 3:30:43
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Published 2026-01-28 00:00:00 +0000 UTC

Description

A Glimpse into the Nightmare: First Impressions of Silent Hill f with Uge Channel

For fans eagerly awaiting every scrap of information about the upcoming Silent Hill f, the recent 3.5-hour gameplay demonstration by 杏戸ゆげ / Uge Channel (ななしいんく) has provided a tantalizing, albeit somewhat surreal, first look. While the video, titled “【SILENT HILL f】なにもこわくないヒューマノイド初見プレイ【杏戸ゆげ/ななしいんく】” (which roughly translates to “【SILENT HILL f】First Playthrough of a Not-Scary Humanoid 【Uge Kando/Nanashi Ink】”), currently boasts minimal views, it represents a significant contribution to the collective understanding of what Silent Hill f might bring to the iconic horror franchise.

Uge, a VTuber from the Nanashi Ink agency, approaches Silent Hill f with a declared sentiment of “not being scared,” an assertion that, as the lengthy playthrough unfolds, becomes a fascinating counterpoint to the game’s emergent horror. This initial impression is crucial for fans seeking to gauge the game’s atmosphere and scares from a fresh, uninitiated perspective. Uge’s genuine reactions, interspersed with her characteristic personality, offer a unique lens through which to experience the game’s early stages.

One of the most striking aspects of the video is the visual fidelity and art direction of Silent Hill f. The developers have clearly leaned into a distinct aesthetic, which Uge’s playthrough vividly showcases. The environments, particularly the early outdoor areas and the eerie, almost picturesque yet deeply unsettling Japanese countryside, immediately establish a sense of place that is both familiar and alien. The oppressive fog, a hallmark of the series, is present and accounted for, creating a palpable sense of isolation and foreboding. Fans will be keen to dissect these visuals, comparing them to past Silent Hill entries and appreciating the new direction.

The gameplay mechanics, as seen through Uge’s first-time exploration, reveal a blend of classic Silent Hill elements with potential modernizations. We see exploration of claustrophobic interiors, puzzle-solving that requires careful observation, and, of course, combat. Uge’s “not scared” approach, while perhaps a playful persona, allows viewers to focus on the mechanics themselves. Her initial fumbling with controls and understanding of the combat system provides valuable insight for players who will eventually pick up the game themselves. The nature of the enemies, particularly their design and the way they interact with the environment, is another area where Uge’s playthrough offers a wealth of detail. The description’s mention of a “humanoid” enemy suggests a departure from some of the more abstract monstrosities of previous titles, prompting questions about the thematic significance of these creature designs.

Key moments that will resonate with long-time fans include the discovery of lore-heavy notes, environmental storytelling that hints at a deeper narrative, and the subtle shifts in atmosphere that signal the encroaching psychological horror. Even with Uge’s declared fearlessness, the sheer oppressive nature of the world and the unsettling occurrences manage to elicit audible gasps and moments of cautious progress. For those who have followed the Silent Hill franchise for years, these moments are the bread and butter, and Uge’s unvarnished reactions, however muted, serve as a confirmation that the series’ signature dread is very much alive.

The value for fans is immense. This 3.5-hour demonstration is more than just gameplay; it’s a tangible piece of the Silent Hill f puzzle. It allows for:

  • Visual and Environmental Analysis: A deep dive into the game’s graphical style, art direction, and world-building.
  • Mechanics Breakdown: Understanding how exploration, combat, and puzzle-solving function in this new iteration.
  • Atmospheric Assessment: Gauging the game’s horror elements and overall tone from a fresh perspective.
  • Lore Teasers: Catching glimpses of narrative threads and thematic implications.
  • Community Discussion Starters: Providing concrete material for forums and discussions about the game’s potential.

While the “not scary” claim by Uge might initially seem counterintuitive for a Silent Hill game, it ultimately allows for a more objective observation of the game’s intrinsic horror elements. Viewers can assess the effectiveness of the scares and the unsettling atmosphere through Uge’s gameplay rather than solely through her emotional response. This lengthy first playthrough is an invaluable resource for any Silent Hill f enthusiast, offering a substantial and detailed preview of the nightmare that awaits. It’s a testament to the enduring appeal of the series that even a VTuber’s initial foray into its world can generate such a rich and informative experience for its dedicated fanbase.

Additional Information

Tags: Silent Hill f 杏戸ゆげ Uge Channel ななしいんく VTuber Horror Game